AI Insights · Timothy · April 2024
Top 5 Otome Games on iOS in Europe: Q1 2024 Performance
Discover the performance trends of the top 5 Otome games on iOS in Europe for Q1 2024, including downloads, revenue, and active users.
In Q1 2024, the top 5 Otome games on iOS in Europe showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Love and Deepspace, published by INFOLD PTE. LTD., saw its weekly revenue peak at approximately $145K in early February before experiencing a gradual decline to around $14K by the end of March. The game had a strong start with downloads reaching 74.6K in mid-January, but by the end of the quarter, downloads had decreased to around 4.5K. Weekly active users also saw a decline from 108.5K in late January to 53.5K by the end of March.
My Candy Love - Otome game by Beemoov experienced a notable increase in revenue, peaking at $25.2K in early February. Downloads also saw a peak of 6.8K in late January before gradually decreasing to 1.7K by the end of March. Active users showed a steady increase from 5.7K in early January to 9.7K in mid-February, followed by a slight dip to 8.6K by the end of the quarter.
Tears of Themis from COGNOSPHERE PTE. LTD. had a steady performance with weekly revenue peaking at $18.4K in early January and then stabilizing around $4K to $6K for the rest of the quarter. Downloads remained relatively low, peaking at 880 in late January and dropping to 186 by the end of March. Active users also saw a gradual decline from 2.8K in late January to 1.8K by the end of March.
Ensemble Stars Music, published by Eureka Creation Limited, showed consistent weekly revenue around $3K to $6K throughout the quarter, with a peak of $6.1K in late January. Downloads peaked at 1.5K in mid-January and then stabilized around 400 to 500 for the rest of the quarter. Active users varied slightly, peaking at 5.4K in mid-January and then settling around 3.6K by the end of March.
Is it Love? Stories - Scandal by 1492 Studio maintained a steady weekly revenue, peaking at $5.4K in early February and stabilizing around $3K to $4K for the rest of the quarter. Downloads remained relatively low, ranging from 213 to 516 throughout the quarter.
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